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Old Apr 23, 2007, 03:31 AM // 03:31   #1
Jungle Guide
 
Dean Harper's Avatar
 
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Guild: The Killer Clan Musketeers [TKCM]
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Default Skill Ideas for Mesmers

Envy: Hex Spell En:10/Cst:2/Rchrg:30
For 10 seconds, the next time target foe comes under the effect of a weapon spell, that foe takes 26...45 damage and the caster of that weapon spell loses 3 energy.

Apathetic Removal: Spell En:10/Cst:2/Rchrg:25
If target foe is under the effects of a weapon spell, that weapon spell is removed and that foe loses 3...7 energy.

Guilty Consience: Hex Spell En:10/Cst:3/Rchrg:20
For 6 seconds, the next time target foe comes under the effects of an enchantment, that enchantment is removed and the caster loses 5...8 energy.

Headache: Elite Spell En:5/Cst:2/Rchrg:20
Target foe is struck for 20...80 damage and if that foe or any adjacent foe is under the effects of a stance, that stance ends. (Only one foe will lose a stance.)

Nefarious Ether: Elite Spell En:5/Cst:2/Rchrg:20
Target foe takes 3...15 damage for each skill they have that is recharging.


Please tell me what you think.

Last edited by Dean Harper; Apr 24, 2007 at 12:43 AM // 00:43..
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Old Apr 23, 2007, 09:15 AM // 09:15   #2
Wilds Pathfinder
 
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Guild: The Malevolent Wolfpack [tMw]
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Envy is too strong. Lengthen Recharge to 30. Lengthen duration to 10 seconds. maybe?

No to Apathetic Removal. I like the fact that you can't remove weapon spells. Add's a new effect to the game.

Another enchant removal for a mesmer?

Make Headache an elite.

Don't know about ether...


*Just some of my opinions.* Waiting to hear other opinions also.
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Old Apr 23, 2007, 03:00 PM // 15:00   #3
Lion's Arch Merchant
 
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the weapon skills are too spefic... i dont have a place on my bar for an anti spefic char class skill (and even then if they have any weapon skills).

Guilty Consience - its not worth 15 energy to remove a enchantment. Also note it is not efficent to spend more energy than you can suck out of sombody... as you will be out of energy before your target is.

Headache - cool it's about time a mesmer can remove a stance... but yea its over powered perhaps a damage reduction... and how about lowering the recharge time to 20 sec - most stances recharge quick.

Nefarious Ether - i like the skill recharge mechanic i dont know of any skill like this yet... i think it could work if you remove the hex part and condition of 50% health

Nefarious Ether: Elite Spell En:5/Cst:2/Rchrg:20
Target foe and all nearby foes take 3...15 damage for each skill they have that is recharging.

Last edited by Gargle Blaster; Apr 23, 2007 at 03:22 PM // 15:22..
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Old Apr 23, 2007, 07:01 PM // 19:01   #4
Lion's Arch Merchant
 
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Hmm...

I've agree with the weapon skills being to specific, and I also think Headache should be elite/nerfed a little(or a lot) - compare the damage and energy cost with [skill]Energy Burn[/skill]

But other than that, go for it.
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Old Apr 24, 2007, 12:45 AM // 00:45   #5
Jungle Guide
 
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Redone with your suggestions implemented. More suggestions are welcome.
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Old Apr 24, 2007, 02:37 AM // 02:37   #6
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I don't think weapon spells should be removable. You can only have one of them on at a time.
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Old Apr 24, 2007, 05:24 AM // 05:24   #7
Walking Wiki
 
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How about change Apathetic Removal's functionality a little (weapon spells are unremovable and unstackable, after all). How about making it a hex that makes weapon spells on the target expire faster, instead of trying to remove it instantly?
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